Trees
Flowers
Terrain
Grass
Env
Water
Tree Generator
Seed77
Growth1.0
Trunk H3.2
Trunk W0.5
Canopy1.0
Leaf Clusters1.0
Branch28
Iter3
Scale1.0
Flower Generator
Stem H1.2
Petals8
Petal Sz0.3
Center0.15
Bend0.3
Terrain Model
Seed1204
Octaves5
Frequency0.008
Amplitude34
Gain0.5
Lacunarity2.0
Erosion0.45
River Power0.7
Smooth Flats0.4
Moisture0.5
Rugged0.5
Patches0.5
PBR Mix0.75
Vertex color paint blends water, shore, grass, rock, and snow. Procedural albedo, roughness, and normal maps are generated in-browser.
Texture Upload
Optional PBR overrides. Upload albedo/color, normal, and roughness maps here; blank slots keep procedural maps.
Albedo
Normal
Roughness
Grass Controls
Amount140k
Grass Rad250
Wind1.0
Haze0.5
Grass is currently instanced and procedural. These controls affect visibility distance, wind intensity, and ground haze density.
Scene Actions
Environment
Sun2.0
Ambient0.3
Fog0.003
Cloud Generator
Clouds36
Coverage0.5
Height82
Pond
Pond X0
Pond Z0
Radius18
Depth2.0
River
Width6
Curve0.5
Angle0
Info
Active placement: TREE
Tree and Flower tabs place objects. Terrain, Grass, and Water tabs edit the world only.
0 objects placed.