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Public XR rollout

Dream Machine XR

Dream Machine XR screenshot

Dream Machine XR is an ongoing public XR project created with EyeJack and Nona Hendryx, presented at Lincoln Center as a large-scale immersive experience spanning VR worlds and AR activations. The first production run combined Unity-based Quest delivery, multiplayer presence, WebGL/WebXR constraints, AR companion activations, and public audience throughput inside a cultural venue rollout.

My role

Lead Unity developer in the first run of the project, spanning 16 virtual worlds, 9 AR activations, Quest 3 delivery, and multiplayer testing up to 50 concurrent users. Client feedback for the Nona Hendryx project highlighted exceptional attention to detail and professionalism. The project is ongoing, but I am no longer involved.

Client
EyeJack / Dream Machine XR
Industry
Public XR / VR installation
Stage
First production run
Stack
UnityMultiplayerQuestWebGLXR/VR
16
Virtual worlds
9
AR activations
50
Concurrent users tested

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