Dream Machine XR

Dream Machine XR is an ongoing public XR project created with EyeJack and Nona Hendryx, presented at Lincoln Center as a large-scale immersive experience spanning VR worlds and AR activations. The first production run combined Unity-based Quest delivery, multiplayer presence, WebGL/WebXR constraints, AR companion activations, and public audience throughput inside a cultural venue rollout.
My role
Lead Unity developer in the first run of the project, spanning 16 virtual worlds, 9 AR activations, Quest 3 delivery, and multiplayer testing up to 50 concurrent users. Client feedback for the Nona Hendryx project highlighted exceptional attention to detail and professionalism. The project is ongoing, but I am no longer involved.
- Client
- EyeJack / Dream Machine XR
- Industry
- Public XR / VR installation
- Stage
- First production run
- Stack
16
Virtual worlds
9
AR activations
50
Concurrent users tested